Sunny Shores
Sand, sun and shattered shacks.
- Wind up to 3 m/s
- Cover stays as built.
- Arena 1, from 0 trophies
Cover plans
- Twin Shacks
- Sandbag Line
- Barrel Yard
- Old Ruins
Hiding here: Cap'n Barnacle
Arenas are ranks, not locks.
Every world is open from the start. A match picks one at random; in practice you choose.
Sand, sun and shattered shacks.
Cover plans
Hiding here: Cap'n Barnacle
Skyline duels above the neon city.
Cover plans
Hiding here: Neon Ronin
Ice walls crack. So do nerves.
Cover plans
Hiding here: Frost Warden
Hide in the bushes. Pray they miss.
Cover plans
Hiding here: Jungle Phantom
The floor is lava. The cover is metal.
Cover plans
Hiding here: Solar Paladin
The 3D view didn't load. The painting still works.
The same cover plans change material from world to world. Sandbags turn to metal in the volcano.
| World | Wind (max m/s) | Cover plans | Cover swaps | Arena rank |
|---|---|---|---|---|
| Sunny Shores | 3 | Twin Shacks, Sandbag Line, Barrel Yard, Old Ruins | none: the starting set | Arena 1, from 0 trophies |
| Neon Rooftops | 4 | Glass Office, Sandbag Line, Barrel Yard | sandbag and brick become concrete | Arena 2, from 300 |
| Frosty Peaks | 4 | Frozen Fort, Old Ruins, Twin Shacks | brick becomes wood; stone and bush become ice | Arena 3, from 700 |
| Jungle Ruins | 2 | Sun Temple, Old Ruins, Barrel Yard | brick becomes stone | Arena 4, from 1,200 |
| Lava Lair | 3 | Sandbag Line, Twin Shacks, Sun Temple | sandbag and wood become metal; brick and bush become stone | Arena 5, from 2,000 |
Seven cover plans, sixteen map and plan combinations. Arenas are ranks, not locks: every world is open from the start. You climb them with trophies earned in ranked play.
Practice against a bot starts without anyone else online.
Android app: in the works. Not on Google Play yet.
3D is off on this device. Turn it back on in the footer.