Worlds

Arenas are ranks, not locks.

Five worlds. Same rule in all of them.

Every world is open from the start. A match picks one at random; in practice you choose.

Sunny Shores

Sand, sun and shattered shacks.

  • Wind up to 3 m/s
  • Cover stays as built.
  • Arena 1, from 0 trophies

Cover plans

  • Twin Shacks
  • Sandbag Line
  • Barrel Yard
  • Old Ruins

Hiding here: Cap'n Barnacle

A painted tropical bay with a green island and waterfalls.
A painted neon city skyline at blue hour.
A painted snowy mountain with a frozen waterfall and pine forest.
A painted misty jungle with a vine-covered pyramid.
Two painted volcanoes with glowing lava cracks.

The same cover plans change material from world to world. Sandbags turn to metal in the volcano.

The five arenas at a glance

World Wind (max m/s) Cover plans Cover swaps Arena rank
Sunny Shores 3 Twin Shacks, Sandbag Line, Barrel Yard, Old Ruins none: the starting set Arena 1, from 0 trophies
Neon Rooftops 4 Glass Office, Sandbag Line, Barrel Yard sandbag and brick become concrete Arena 2, from 300
Frosty Peaks 4 Frozen Fort, Old Ruins, Twin Shacks brick becomes wood; stone and bush become ice Arena 3, from 700
Jungle Ruins 2 Sun Temple, Old Ruins, Barrel Yard brick becomes stone Arena 4, from 1,200
Lava Lair 3 Sandbag Line, Twin Shacks, Sun Temple sandbag and wood become metal; brick and bush become stone Arena 5, from 2,000
  • Sunny Shores

    Wind (max m/s)
    3
    Cover plans
    Twin Shacks, Sandbag Line, Barrel Yard, Old Ruins
    Cover swaps
    none: the starting set
    Arena rank
    Arena 1, from 0 trophies
  • Neon Rooftops

    Wind (max m/s)
    4
    Cover plans
    Glass Office, Sandbag Line, Barrel Yard
    Cover swaps
    sandbag and brick become concrete
    Arena rank
    Arena 2, from 300
  • Frosty Peaks

    Wind (max m/s)
    4
    Cover plans
    Frozen Fort, Old Ruins, Twin Shacks
    Cover swaps
    brick becomes wood; stone and bush become ice
    Arena rank
    Arena 3, from 700
  • Jungle Ruins

    Wind (max m/s)
    2
    Cover plans
    Sun Temple, Old Ruins, Barrel Yard
    Cover swaps
    brick becomes stone
    Arena rank
    Arena 4, from 1,200
  • Lava Lair

    Wind (max m/s)
    3
    Cover plans
    Sandbag Line, Twin Shacks, Sun Temple
    Cover swaps
    sandbag and wood become metal; brick and bush become stone
    Arena rank
    Arena 5, from 2,000

Seven cover plans, sixteen map and plan combinations. Arenas are ranks, not locks: every world is open from the start. You climb them with trophies earned in ranked play.

Your shot.

Practice against a bot starts without anyone else online.

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Android app: in the works. Not on Google Play yet.