Arsenal
Cover never stops a bullet.
Bring three weapons and one gadget.
Seven weapons and eight gadgets, plus armor. They unlock as you level up, and every weapon class is reachable without paying.
You start with the Longshot LR-7, the Boomstick SG, the Quick Wall and a Scout Vest.
Longshot LR-7
Sniper Unlocks: StartReliable bolt-action. Three shots a turn, punches through wood and planks.
Boomstick SG
Shotgun Unlocks: StartNine-pellet slug spread. Shreds cover, weak through walls.
Rocket Rascal
Rocket Unlocks: Level 2Two rockets a match. Blows huge holes and splashes whoever hides behind. Make them count.
Pepper Popper
Burst Unlocks: Level 4Three-round bursts. Four bursts a turn to pepper a whole wall.
Boom Lobber
Grenade Unlocks: Level 7Four grenades a match, lobbed over walls. Read the arc, drop it behind cover.
Thunderclap .50
Heavy Unlocks: Level 10Heavy anti-materiel rifle. Two shots that cut through brick.
Volt Lance
Rail Unlocks: Level 14Four charged rail shots a match. Pierces everything, ignores wind, loses power per block.
The 3D model didn't load. The icon still works.
Every weapon comes in six rarities, from Common to Mythic. Higher rarities hit a little harder and carry more shots of a limited weapon.
- Common
- Uncommon
- Rare
- Epic
- Legendary
- Mythic
Drag to turn. Arrow keys turn.
Shown larger than life.
Cover never stops a bullet.
A bullet goes through every block of cover. A rocket is the exception: it blows a hole in the first wall it meets. A grenade arcs over the lot.
A bullet goes through every block. Each block costs it some punch, and what is left sets the damage, never below 35 percent.
| Weapon | Class | Shots a turn | Damage | Headshot | Punch through cover | Ammo a match | Unlocks |
|---|---|---|---|---|---|---|---|
| Sniper | 3 | 34 | x2 | 60 | Unlimited | Start | |
| Shotgun | 2 (9 pellets) | 6 x 9 | x1.5 | 20 | Unlimited | Start | |
| Rocket | 1 | 42 and 36 splash | x1 | Blows holes | 2 | Level 2 | |
| Burst | 4 bursts of 3 | 8 x 3 | x1.5 | 28 | Unlimited | Level 4 | |
| Grenade | 2 | 28 and 28 splash | x1 | Arcs over walls | 4 | Level 7 | |
| Heavy | 2 | 50 | x2 | 125 | Unlimited | Level 10 | |
| Rail | 2 | 32, loses 7 percent per block | x1.8 | Everything | 4 | Level 14 |
Ranked uses base ammo. Higher rarities carry one or two more shots of a limited weapon.
The bar is the game's penetration number: the higher it is, the more damage a bullet keeps after cover. Cover never stops a bullet.
Eight gadgets. You take one.
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Quick Wall
Instantly build a wooden wall in your zone while hiding.
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Med Mist
Heal 30 HP during your hide phase.
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Shield Soda
Gain 40 shield during your hide phase.
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Holo Decoy
Project a fake you that copies your every move. The enemy cannot tell which one is real.
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Smoke Bomb
Drop a smoke cloud while hiding. For their next turn nobody is seen in or behind it; bullets still fly through.
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Repair Kit
Patch the shot-up cover around you back to how it was built. Never more, never where there was none.
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Scout Drone
Once a match while you aim: the drone pings the area they hide in for a few seconds.
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Steady Stim
Your next shot: no scope sway, half the wind drift and a tighter spread.
Armor sets add shield and health on top.
Your shot.
Practice against a bot starts without anyone else online.
Android app: in the works. Not on Google Play yet.