Arsenal

Cover never stops a bullet.

Bring three weapons and one gadget.

Seven weapons and eight gadgets, plus armor. They unlock as you level up, and every weapon class is reachable without paying.

You start with the Longshot LR-7, the Boomstick SG, the Quick Wall and a Scout Vest.

Longshot LR-7, Sniper

Longshot LR-7

Sniper Unlocks: Start

Reliable bolt-action. Three shots a turn, punches through wood and planks.

Every weapon comes in six rarities, from Common to Mythic. Higher rarities hit a little harder and carry more shots of a limited weapon.

  • Common
  • Uncommon
  • Rare
  • Epic
  • Legendary
  • Mythic

Drag to turn. Arrow keys turn.

Shown larger than life.

Cover never stops a bullet.

A bullet goes through every block of cover. A rocket is the exception: it blows a hole in the first wall it meets. A grenade arcs over the lot.

Cover never stops a bullet. Illustration: a golden shot line crosses three walls, one of planks, one of bricks and one of metal. It leaves a hole in each, gets thinner every time, and still reaches the training bot on the far side.

A bullet goes through every block. Each block costs it some punch, and what is left sets the damage, never below 35 percent.

Drawn to show the idea. The real numbers are in the table below.
Weapon numbers
Weapon Class Shots a turn Damage Headshot Punch through cover Ammo a match Unlocks
Longshot LR-7 Sniper 3 34 x2 60 Unlimited Start
Boomstick SG Shotgun 2 (9 pellets) 6 x 9 x1.5 20 Unlimited Start
Rocket Rascal Rocket 1 42 and 36 splash x1 Blows holes 2 Level 2
Pepper Popper Burst 4 bursts of 3 8 x 3 x1.5 28 Unlimited Level 4
Boom Lobber Grenade 2 28 and 28 splash x1 Arcs over walls 4 Level 7
Thunderclap .50 Heavy 2 50 x2 125 Unlimited Level 10
Volt Lance Rail 2 32, loses 7 percent per block x1.8 Everything 4 Level 14

Ranked uses base ammo. Higher rarities carry one or two more shots of a limited weapon.

The bar is the game's penetration number: the higher it is, the more damage a bullet keeps after cover. Cover never stops a bullet.

Eight gadgets. You take one.

  • Quick Wall

    While hidingUses: 2Unlocks: Start

    Instantly build a wooden wall in your zone while hiding.

  • Med Mist

    While hidingUses: 1Unlocks: Level 3

    Heal 30 HP during your hide phase.

  • Shield Soda

    While hidingUses: 1Unlocks: Level 5

    Gain 40 shield during your hide phase.

  • Holo Decoy

    While hidingUses: 1Unlocks: Level 8

    Project a fake you that copies your every move. The enemy cannot tell which one is real.

  • Smoke Bomb

    While hidingUses: 1Unlocks: Level 9

    Drop a smoke cloud while hiding. For their next turn nobody is seen in or behind it; bullets still fly through.

  • Repair Kit

    While hidingUses: 2Unlocks: Level 11

    Patch the shot-up cover around you back to how it was built. Never more, never where there was none.

  • Scout Drone

    While aimingUses: 1Unlocks: Level 13

    Once a match while you aim: the drone pings the area they hide in for a few seconds.

  • Steady Stim

    While aimingUses: 1Unlocks: Level 16

    Your next shot: no scope sway, half the wind drift and a tighter spread.

Armor sets add shield and health on top.

Your shot.

Practice against a bot starts without anyone else online.

Play now

Android app: in the works. Not on Google Play yet.